Format the output
Sometimes your standard out is a little hard to read. Take this multilevel hash and make it human readable.
Start file
{Vertex('x'): {Vertex('v'): Edge(Vertex('v'), Vertex('x')), Vertex('z'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('y'), Vertex('x'))}, Vertex('y'): {Vertex('x'): Edge(Vertex('y'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('y')), Vertex('z'): Edge(Vertex('z'), Vertex('y'))}, Vertex('z'): {Vertex('x'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('z'), Vertex('y')), Vertex('u'): Edge(Vertex('u'), Vertex('z'))}, Vertex('u'): {Vertex('v'): Edge(Vertex('v'), Vertex('u')), Vertex('w'): Edge(Vertex('w'), Vertex('u')), Vertex('z'): Edge(Vertex('u'), Vertex('z'))}, Vertex('v'): {Vertex('u'): Edge(Vertex('v'), Vertex('u')), Vertex('x'): Edge(Vertex('v'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('v'))}, Vertex('w'): {Vertex('u'): Edge(Vertex('w'), Vertex('u')), Vertex('v'): Edge(Vertex('w'), Vertex('v')), Vertex('y'): Edge(Vertex('w'), Vertex('y'))}}
End file
{ Vertex('x'): { Vertex('v'): Edge(Vertex('v'), Vertex('x')), Vertex('z'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('y'), Vertex('x')) }, Vertex('y'): { Vertex('x'): Edge(Vertex('y'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('y')), Vertex('z'): Edge(Vertex('z'), Vertex('y')) }, Vertex('z'): { Vertex('x'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('z'), Vertex('y')), Vertex('u'): Edge(Vertex('u'), Vertex('z')) }, Vertex('u'): { Vertex('v'): Edge(Vertex('v'), Vertex('u')), Vertex('w'): Edge(Vertex('w'), Vertex('u')), Vertex('z'): Edge(Vertex('u'), Vertex('z')) }, Vertex('v'): { Vertex('u'): Edge(Vertex('v'), Vertex('u')), Vertex('x'): Edge(Vertex('v'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('v')) }, Vertex('w'): { Vertex('u'): Edge(Vertex('w'), Vertex('u')), Vertex('v'): Edge(Vertex('w'), Vertex('v')), Vertex('y'): Edge(Vertex('w'), Vertex('y')) } }
View Diff
1c1,32 < {Vertex('x'): {Vertex('v'): Edge(Vertex('v'), Vertex('x')), Vertex('z'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('y'), Vertex('x'))}, Vertex('y'): {Vertex('x'): Edge(Vertex('y'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('y')), Vertex('z'): Edge(Vertex('z'), Vertex('y'))}, Vertex('z'): {Vertex('x'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('z'), Vertex('y')), Vertex('u'): Edge(Vertex('u'), Vertex('z'))}, Vertex('u'): {Vertex('v'): Edge(Vertex('v'), Vertex('u')), Vertex('w'): Edge(Vertex('w'), Vertex('u')), Vertex('z'): Edge(Vertex('u'), Vertex('z'))}, Vertex('v'): {Vertex('u'): Edge(Vertex('v'), Vertex('u')), Vertex('x'): Edge(Vertex('v'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('v'))}, Vertex('w'): {Vertex('u'): Edge(Vertex('w'), Vertex('u')), Vertex('v'): Edge(Vertex('w'), Vertex('v')), Vertex('y'): Edge(Vertex('w'), Vertex('y'))}} --- > { > Vertex('x'): { > Vertex('v'): Edge(Vertex('v'), Vertex('x')), > Vertex('z'): Edge(Vertex('z'), Vertex('x')), > Vertex('y'): Edge(Vertex('y'), Vertex('x')) > }, > Vertex('y'): { > Vertex('x'): Edge(Vertex('y'), Vertex('x')), > Vertex('w'): Edge(Vertex('w'), Vertex('y')), > Vertex('z'): Edge(Vertex('z'), Vertex('y')) > }, > Vertex('z'): { > Vertex('x'): Edge(Vertex('z'), Vertex('x')), > Vertex('y'): Edge(Vertex('z'), Vertex('y')), > Vertex('u'): Edge(Vertex('u'), Vertex('z')) > }, > Vertex('u'): { > Vertex('v'): Edge(Vertex('v'), Vertex('u')), > Vertex('w'): Edge(Vertex('w'), Vertex('u')), > Vertex('z'): Edge(Vertex('u'), Vertex('z')) > }, > Vertex('v'): { > Vertex('u'): Edge(Vertex('v'), Vertex('u')), > Vertex('x'): Edge(Vertex('v'), Vertex('x')), > Vertex('w'): Edge(Vertex('w'), Vertex('v')) > }, > Vertex('w'): { > Vertex('u'): Edge(Vertex('w'), Vertex('u')), > Vertex('v'): Edge(Vertex('w'), Vertex('v')), > Vertex('y'): Edge(Vertex('w'), Vertex('y')) > } > }
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